Continuing from our previous interview, Attack from Planet B talked with Liam O’Donnell about his previous projects for Hydraulx VFX, and the various influences that have helped shape him as a filmmaker, and his well-received follow-up to Skyline; the aptly titled Beyond Skyline.
After co-writing and producing Skyline in 2010, Liam O’Donnell spent the better half a decade working on his directional debut; the well-received follow-up, Beyond Skyline. Attack from Planet B talked with Liam about his experience on both movies, and the challenges associated with making a hybrid genre film.
“In the first cut that I showed the producers, during the end fight scene – the martial art scene – they were like, this is just alien knife porn!”
Released in 2017, seven years after it’s predecessor Skyline, the aptly titled Beyond Skyline sees Liam O’Donnell take over the directorial reigns from Greg and Colin Strause, in his directional debut.
Beyond Skyline was unwarranted. It is a sequel no one expected, and perhaps, a sequel no one wanted. Even as someone that appreciated the first movie, Beyond Skyline went beyond (pun intended) my expectations entirely. It works because it is so wild…so out there… Beyond Skyline is an experience.